Rex Rocket: Some of Rex's death animations are him/her exploding into little red pixels.Shoot a small enough creature with a powerful enough weapon and you won't leave so much as an identifiable corpse to harvest-just a red smear of blood, or an explosion of feathers.For the less patient there are explosives available, though this is usually needed in large amounts, like the dynamite runners random event.Tying someone up and putting them on train tracks.etc.) or a heavy attack will explode into a shower of gore on contact.
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Once there, you get a glimpse at the source of all that blood. a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. There's one particular instance where you're just exploring some caves, you flick a switch.
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The bits are still there if you come back later. It gets even better in Order of Ecclesia, where the fight with Brachyura ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom.(Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because Symphony became the new model for CV games, enemies have bled profusely. Alucard's ability to heal by absorbing blood made it necessary for lots of enemies to bleed.
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Castlevania was pretty light on the gore for a horror series - until Symphony of the Night, that is.